10 Commandments of Fake Steve Jobs:
1. Never let people know where they stand. Keep them guessing. Keep them afraid. Otherwise they get complacent. Creativity springs from fear. Think of a painter… he’s going to starve to death if he doesn’t get his work done … Same goes for the people at Apple and Pixar. They come in every day knowing it could be their last … they work like hell; trust me.
2. You don’t have to hire the best people. You can hire anyone as long as you scare the shit out of them … Look at the crappy cars that get made in Detroit, where nobody ever gets fired. Compare that to the stuff that gets made in Vietnamese sweat shops … We can’t literally put our employees lives at risk [but] we never could have made OS X so reliable if our engineers didn’t believe [every] time a bug surfaced one man was going to be killed.
3. Only promote stupid people. But not just any stupid people. You have to find the certain type of stupid people who actually believe they’re super brilliant. They make insanely great managers and are incredibly easy to manipulate. It’s easy to spot them. Former McKinsey consultants are top candidates.
4. Never tell people what is expected of them. Hold people to an impossibly high standard, but here’s the twist — don’t tell them what that standard is. And fire them if they fall short. You know what that does to people? It makes them crazy…Crazy people are more creative. And more productive. Every shrink in the world knows this.
5. A manager should be inconsistent and unpredictable. Be random. One day say something is great and the guy who made it is a genius. The next day say it’s crap, and he’s a moron. Watch how hard that guy will work now, trying to impress you.
6. No praise. Ever. Management gurus also tell you to reward performance … I disagree … Start praising people and pretty soon they starting thinking they’re as smart as you are. You cannot have this. All employees must know at all times that you are better in every way than they are. Repeated criticism in the most humiliating fashion is one way to accomplish this.
7. Keep people’s spirits broken. Fire people on a regular basis for no reason. Fly off the handle, shout at people, call them names, then fire them. Or better yet, don’t fire them. let them believe they’ve survived for a few days. Then, when they’re relaxed, call then in and fire them.
8. Throw Tantrums. One [tactic] that should only be used in extreme circumstances … literally cry and scream and roll around on the floor like a three-year-old … It works because it freaks people out to see a grown man crying and screaming. They’ll do anything to make it stop. Brilliant.
9. Don’t speak to employees in elevators. I’ll get on the elevator… and smile or say hi … sometimes [employees] carry on a conversation with each other, one that does not include me. I’ll wait until we get to my floor, and then, as the door opens, I’ll turn and say: ‘What you just said is completely wrong. You know not whereof you speak. Please go clean out your desk.’
10. Start with the ad campaign. Part of what makes [Apple] different—and, yes, better—is the way we create products. We don’t start with the product itself. We start with the ads. We’ll spend months on advertisements alone … Everybody else starts with the product. [This] is why most advertising sucks. At Apple … If we can’t come up with a good ad, we probably won’t do the product.
Rédigé à 14:41 dans Web/Tech | Lien permanent | Commentaires (0)
By Cory Doctorow

"Give me six lines written by the most honorable of men, and I will find an excuse in them to hang him." —Cardinal Richelieu
"We don't know enough about you." —Google CEO Eric Schmidt
Greg landed at San Francisco International Airport at 8 p.m., but by the time he'd made it to the front of the customs line, it was after midnight. He'd emerged from first class, brown as a nut, unshaven, and loose-limbed after a month on the beach in Cabo (scuba diving three days a week, seducing French college girls the rest of the time). When he'd left the city a month before, he'd been a stoop-shouldered, potbellied wreck. Now he was a bronze god, drawing admiring glances from the stews at the front of the cabin.
Four hours later in the customs line, he'd slid from god back to man. His slight buzz had worn off, sweat ran down the crack of his ass, and his shoulders and neck were so tense his upper back felt like a tennis racket. The batteries on his iPod had long since died, leaving him with nothing to do except eavesdrop on the middle-age couple ahead of him.
"The marvels of modern technology," said the woman, shrugging at a nearby sign: Immigration—Powered by Google.
"I thought that didn't start until next month?" The man was alternately wearing and holding a large sombrero.
The U.S. government had spent $15 billion and hadn't caught a single terrorist. Clearly, the public sector was not equipped to Do Search Right.
Googling at the border. Christ. Greg had vested out of Google six months before, cashing in his options and "taking some me time"—which turned out to be less rewarding than he'd expected. What he mostly did over the five months that followed was fix his friends' PCs, watch daytime TV, and gain 10 pounds, which he blamed on being at home instead of in the Googleplex, with its well-appointed 24-hour gym.
He should have seen it coming, of course. The U.S. government had lavished $15 billion on a program to fingerprint and photograph visitors at the border, and hadn't caught a single terrorist. Clearly, the public sector was not equipped to Do Search Right.
The DHS officer had bags under his eyes and squinted at his screen, prodding at his keyboard with sausage fingers. No wonder it was taking four hours to get out of the god damned airport.
"Evening," Greg said, handing the man his sweaty passport. The officer grunted and swiped it, then stared at his screen, tapping. A lot. He had a little bit of dried food at the corner of his mouth and his tongue crept out and licked at it.
"Want to tell me about June 1998?"
Greg looked up from his Departures. "I'm sorry?"
"You posted a message to alt.burningman on June 17, 1998, about your plan to attend a festival. You asked, 'Are shrooms really such a bad idea?'"

The interrogator in the secondary screening room was an older man, so skinny he looked like he'd been carved out of wood. His questions went a lot deeper than shrooms.
"Tell me about your hobbies. Are you into model rocketry?"
"What?"
"Model rocketry."
"No," Greg said, "No, I'm not." He sensed where this was going.
The man made a note, did some clicking. "You see, I ask because I see a heavy spike in ads for rocketry supplies showing up alongside your search results and Google mail."
Greg felt a spasm in his guts. "You're looking at my searches and e-mail?" He hadn't touched a keyboard in a month, but he knew what he put into that search bar was likely more revealing than what he told his shrink.
"Sir, calm down, please. No, I'm not looking at your searches," the man said in a mocking whine. "That would be unconstitutional. We see only the ads that show up when you read your mail and do your searching. I have a brochure explaining it. I'll give it to you when we're through here."
"But the ads don't mean anything," Greg sputtered. "I get ads for Ann Coulter ring tones whenever I get e-mail from my friend in Coulter, Iowa!"
The man nodded. "I understand, sir. And that's just why I'm here talking to you. Why do you suppose model rocket ads show up so frequently?"
Greg racked his brain. "Okay, just do this. Search for 'coffee fanatics.'" He'd been very active in the group, helping them build out the site for their coffee-of-the-month subscription service. The blend they were going to launch with was called Jet Fuel. "Jet Fuel" and "Launch"—that would probably make Google barf up some model rocket ads.
They were in the home stretch when the carved man found the Halloween photos. They were buried three screens deep in the search results for "Greg Lupinski."
"It was a Gulf War–themed party," he said. "In the Castro."
"And you're dressed as...?"
"A suicide bomber," he replied sheepishly. Just saying the words made him wince.
"Come with me, Mr. Lupinski," the man said.
By the time he was released, it was past 3 a.m. His suitcases stood forlornly by the baggage carousel. He picked them up and saw they had been opened and carelessly closed. Clothes stuck out from around the edges.
When he returned home, he discovered that all of his fake pre-Columbian statues had been broken, and his brand-new white cotton Mexican shirt had an ominous boot print in the middle of it. His clothes no longer smelled of Mexico. They smelled like airport.
He wasn't going to sleep. No way. He needed to talk about this. There was only one person who would get it. Luckily, she was usually awake around this hour.

SMILE! You're on Google camera
Maya had started working at Google two years after Greg had. It was she who'd convinced him to go to Mexico after he cashed out: Anywhere, she'd said, that he could reboot his existence.
Maya had two giant chocolate labs and a very, very patient girlfriend named Laurie who'd put up with anything except being dragged around Dolores Park at 6 a.m. by 350 pounds of drooling canine.
Maya reached for her Mace as Greg jogged toward her, then did a double take and threw her arms open, dropping the leashes and trapping them under her sneaker. "Where's the rest of you? Dude, you look hot!"
He hugged her back, suddenly conscious of the way he smelled after a night of invasive Googling. "Maya," he said, "what do you know about Google and the DHS?"
She stiffened as soon as he asked the question. One of the dogs began to whine. She looked around, then nodded up at the tennis courts. "Top of the light pole there; don't look," she said. "That's one of our muni WiFi access points. Wide-angle webcam. Face away from it when you talk."
In the grand scheme of things, it hadn't cost Google much to wire the city with webcams. Especially when measured against the ability to serve ads to people based on where they were sitting. Greg hadn't paid much attention when the cameras on all those access points went public—there'd been a day's worth of blogstorm while people played with the new all-seeing toy, zooming in on various prostitute cruising areas, but after a while the excitement blew over.
Feeling silly, Greg mumbled, "You're joking."
"Come with me," she said, turning away from the pole.
The dogs weren't happy about cutting their walk short, and expressed their displeasure in the kitchen as Maya made coffee.
"We brokered a compromise with the DHS," she said, reaching for the milk. "They agreed to stop fishing through our search records, and we agreed to let them see what ads got displayed for users."
Greg felt sick. "Why? Don't tell me Yahoo was doing it already..."
"No, no. Well, yes. Sure. Yahoo was doing it. But that wasn't the reason Google went along. You know, Republicans hate Google. We're overwhelmingly registered Democratic, so we're doing what we can to make peace with them before they clobber us. This isn't P.I.I."—Personally Identifying Information, the toxic smog of the information age—"It's just metadata. So it's only slightly evil."
"Why all the intrigue, then?"
Maya sighed and hugged the lab that was butting her knee with its huge head. "The spooks are like lice. They get everywhere. They show up at our meetings. It's like being in some Soviet ministry. And the security clearance—we're divided into these two camps: the cleared and the suspect. We all know who isn't cleared, but no one knows why. I'm cleared. Lucky for me, being a dyke no longer disqualifies you. No cleared person would deign to eat lunch with an unclearable."

Greg felt very tired. "So I guess I'm lucky I got out of the airport alive. I might have ended up 'disappeared' if it had gone badly, huh?"
Maya stared at him intently. He waited for an answer.
"What?"
"I'm about to tell you something, but you can't ever repeat it, okay?"
"Um...you're not in a terrorist cell, are you?
"Nothing so simple. Here's the deal: Airport DHS scrutiny is a gating function. It lets the spooks narrow down their search criteria. Once you get pulled aside for secondary at the border, you become a 'person of interest'—and they never, ever let up. They'll scan webcams for your face and gait. Read your mail. Monitor your searches."
"I thought you said the courts wouldn't let them..."
"The courts won't let them indiscriminately Google you. But after you're in the system, it becomes a selective search. All legal. And once they start Googling you, they always find something. All your data is fed into a big hopper that checks for 'suspicious patterns,' using deviation from statistical norms to nail you."
Greg felt like he was going to throw up. "How the hell did this happen? Google was a good place. 'Don't be evil,' right?" That was the corporate motto, and for Greg, it had been a huge part of why he'd taken his computer science Ph.D. from Stanford directly to Mountain View.
Maya replied with a hard-edged laugh. "Don't be evil? Come on, Greg. Our lobbying group is that same bunch of crypto-fascists that tried to Swift-Boat Kerry. We popped our evil cherry a long time ago."
They were quiet for a minute.
"It started in China," she went on, finally. "Once we moved our servers onto the mainland, they went under Chinese jurisdiction."
Greg sighed. He knew Google's reach all too well: Every time you visited a page with Google ads on it, or used Google maps or Google mail—even if you sent mail to a Gmail account—the company diligently collected your info. Recently, the site's search-optimization software had begun using the data to tailor Web searches to individual users. It proved to be a revolutionary tool for advertisers. An authoritarian government would have other purposes in mind.
"They were using us to build profiles of people," she went on. "When they had someone they wanted to arrest, they'd come to us and find a reason to bust them. There's hardly anything you can do on the Net that isn't illegal in China."
Greg shook his head. "Why did they have to put the servers in China?"
"The government said they'd block us otherwise. And Yahoo was there." They both made faces. Somewhere along the way, employees at Google had become obsessed with Yahoo, more concerned with what the competition was doing than how their own company was performing. "So we did it. But a lot of us didn't like the idea."
Maya sipped her coffee and lowered her voice. One of her dogs sniffed insistently under Greg's chair.
"Almost immediately, the Chinese asked us to start censoring search results," Maya said. "Google agreed. The company line was hilarious: 'We're not doing evil—we're giving consumers access to a better search tool! If we showed them search results they couldn't get to, that would just frustrate them. It would be a bad user experience.'"
"Now what?" Greg pushed a dog away from him. Maya looked hurt.
"Now you're a person of interest, Greg.
Every time you visited a page with Google ads, or used Google maps, or Google mail—even if you sent mail to a Gmail account—they collected your info.You're Googlestalked. Now you live your life with someone constantly looking over your shoulder. You know the mission statement, right? 'Organize the World's Information.' Everything. Give it five years, we'll know how many turds were in the bowl before you flushed. Combine that with automated suspicion of anyone who matches a statistical picture of a bad guy and you're—"
"Scroogled."
"Totally." She nodded.
Maya took both labs down the hall to the bedroom. He heard a muffled argument with her girlfriend, and she came back alone.
"I can fix this," she said in an urgent whisper. "After the Chinese started rounding up people, my podmates and I made it our 20 percent project to fuck with them." (Among Google's business innovations was a rule that required every employee to devote 20 percent of his or her time to high-minded pet projects.) "We call it the Googlecleaner. It goes deep into the database and statistically normalizes you. Your searches, your Gmail histograms, your browsing patterns. All of it. Greg, I can Googleclean you. It's the only way."
"I don't want you to get into trouble."
She shook her head. "I'm already doomed. Every day since I built the damn thing has been borrowed time—now it's just a matter of waiting for someone to point out my expertise and history to the DHS and, oh, I don't know. Whatever it is they do to people like me in the war on abstract nouns."
Greg remembered the airport. The search. His shirt, the boot print in the middle of it.
"Do it," he said.

The Googlecleaner worked wonders. Greg could tell by the ads that popped up alongside his searches, ads clearly meant for someone else: Intelligent Design Facts, Online Seminary Degree, Terror Free Tomorrow, Porn Blocker Software, the Homosexual Agenda, Cheap Toby Keith Tickets. This was Maya's program at work. Clearly Google's new personalized search had him pegged as someone else entirely, a God-fearing right winger with a thing for hat acts.
Which was fine by him.
Then he clicked on his address book, and found that half of his contacts were missing. His Gmail in-box was hollowed out like a termite-ridden stump. His Orkut profile, normalized. His calendar, family photos, bookmarks: all empty. He hadn't quite realized before how much of him had migrated onto the Web and worked its way into Google's server farms—his entire online identity. Maya had scrubbed him to a high gloss; he'd become the invisible man.
Greg sleepily mashed the keys on the laptop next to his bed, bringing the screen to life. He squinted at the flashing toolbar clock: 4:13 a.m.! Christ, who was pounding on his door at this hour?
He shouted, "Coming!" in a muzzy voice and pulled on a robe and slippers. He shuffled down the hallway, turning on lights as he went. At the door, he squinted through the peephole to find Maya staring glumly back at him.
He undid the chains and dead bolt and yanked the door open. Maya rushed in past him, followed by the dogs and her girlfriend.
She was sheened in sweat, her usually combed hair clinging in clumps to her forehead. She rubbed at her eyes, which were red and lined.
"Pack a bag," she croaked hoarsely.
"What?"
She took him by the shoulders. "Do it," she said.
"Where do you want to...?"
"Mexico, probably. Don't know yet. Pack, dammit." She pushed past him into his bedroom and started yanking open drawers.
"Maya," he said sharply, "I'm not going anywhere until you tell me what's going on."
She glared at him and pushed her hair away from her face. "The Googlecleaner lives. After I cleaned you, I shut it down and walked away. It was too dangerous to use anymore. But it's still set to send me e-mail confirmations whenever it runs. Someone's used it six times to scrub three very specific accounts—all of which happen to belong to members of the Senate Commerce Committee up for reelection."
"Googlers are blackwashing senators?"
"Not Googlers. This is coming from off-site. The IP block is registered in D.C. And the IPs are all used by Gmail users. Guess who the accounts belong to?"
"You spied on Gmail accounts?"
"Okay. Yes. I did look through their e-mail. Everyone does it, now and again, and for a lot worse reasons than I did. But check it out—turns out all this activity is being directed by our lobbying firm. Just doing their job, defending the company's interests."

Greg felt his pulse beating in his temples. "We should tell someone."
"It won't do any good. They know everything about us. They can see every search. Every e-mail. Every time we've been caught on the webcams. Who is in our social network...did you know if you have 15 Orkut buddies, it's statistically certain that you're no more than three steps to someone who's contributed money to a 'terrorist' cause? Remember the airport? You'll be in for a lot more of that."
"Maya," Greg said, getting his bearings. "Isn't heading to Mexico overreacting? Just quit. We can do a start-up or something. This is crazy."
"They came to see me today," she said. "Two of the political officers from DHS. They didn't leave for hours. And they asked me a lot of very heavy questions."
"About the Googlecleaner?"
"About my friends and family. My search history. My personal history."
"Jesus."
"They were sending a message to me. They're watching every click and every search. It's time to go. Time to get out of range."
"There's a Google office in Mexico, you know."
"We've got to go," she said, firmly.
"Laurie, what do you think of this?" Greg asked.
Laurie thumped the dogs between the shoulders. "My parents left East Germany in '65. They used to tell me about the Stasi. The secret police would put everything about you in your file, if you told an unpatriotic joke, whatever. Whether they meant it or not, what Google has created is no different."
"Greg, are you coming?"
He looked at the dogs and shook his head. "I've got some pesos left over," he said. "You take them. Be careful, okay?"
Maya looked like she was going to slug him. Softening, she gave him a ferocious hug.
"Be careful, yourself," she whispered in his ear.
They came for him a week later. At home, in the middle of the night, just as he'd imagined they would.
Two men arrived on his doorstep shortly after 2 a.m. One stood silently by the door. The other was a smiler, short and rumpled, in a sport coat with a stain on one lapel and a American flag on the other. "Greg Lupinski, we have reason to believe you're in violation of the Computer Fraud and Abuse Act," he said, by way of introduction. "Specifically, exceeding authorized access, and by means of such conduct having obtained information. Ten years for a first offense. Turns out that what you and your friend did to your Google records qualifies as a felony. And oh, what will come out in the trial...all the stuff you whitewashed out of your profile, for starters."
Greg had played this scene in his head for a week. He'd planned all kinds of brave things to say. It had given him something to do while he waited to hear from Maya. She never called.
"I'd like to get in touch with a lawyer," is all he mustered.
"You can do that," the small man said. "But maybe we can come to a better arrangement."

Greg found his voice. "I'd like to see your badge," he stammered.
The man's basset-hound face lit up as he let out a bemused chuckle. "Buddy, I'm not a cop," he replied. "I'm a consultant. Google hired me—my firm represents their interests in Washington—to build relationships. Of course, we wouldn't get the police involved without talking to you first. You're part of the family. Actually, there's an offer I'd like to make."
Greg turned to the coffeemaker, dumped the old filter.
"I'll go to the press," he said.
The man nodded as if thinking it over. "Well, sure. You could walk into the Chronicle's office in the morning and spill everything. They'd look for a confirming source. They won't find one. And when they try searching for it, we'll find them. So, buddy, why don't you hear me out, okay? I'm in the win-win business. I'm very good at it." He paused. "By the way, those are excellent beans, but you want to give them a little rinse first? Takes some of the bitterness out and brings up the oils. Here, pass me a colander?"
Greg watched as the man silently took off his jacket and hung it over a kitchen chair, then undid his cuffs and carefully rolled them up, slipping a cheap digital watch into his pocket. He poured the beans out of the grinder and into Greg's colander, and rinsed them in the sink.
He was a little pudgy and very pale, with the social grace of an electrical engineer. He seemed like a real Googler, actually, obsessed with the minutiae. He knew his way around a coffee grinder, too.
"We're drafting a team for Building 49..."
"There is no Building 49," Greg said automatically.
"Of course," the guy said, flashing a tight smile. "There's no Building 49. But we're putting together a team to revamp the Googlecleaner. Maya's code wasn't very efficient, you know. It's full of bugs. We need an upgrade. You'd be the right guy, and it wouldn't matter what you knew if you were back inside."
"Unbelievable," Greg said, laughing. "If you think I'm going to help you smear political candidates in exchange for favors, you're crazier than I thought."
"Greg," the man said, "we're not smearing anyone. We're just going to clean things up a bit. For some select people. You know what I mean? Everyone's Google profile is a little scary under close inspection. Close inspection is the order of the day in politics. Standing for office is like a public colonoscopy." He loaded the cafetière and depressed the plunger, his face screwed up in solemn concentration. Greg retrieved two coffee cups—Google mugs, of course—and passed them over.
"We're going to do for our friends what Maya did for you. Just a little cleanup. All we want to do is preserve their privacy. That's all."
Greg sipped his coffee. "What happens to the candidates you don't clean?"
"Yeah," the guy said, flashing Greg a weak grin. "Yeah, you're right. It'll be kind of tough for them." He searched the inside pocket of his jacket and produced several folded sheets of paper.
The Stasi put everything about you in a file. Whether they meant to or not, what Google did is no different. He smoothed out the pages and put them on the table. "Here's one of the good guys who needs our help." It was a printout of a search history belonging to a candidate whose campaign Greg had contributed to in the past three elections.
"Fella gets back to his hotel room after a brutal day of campaigning door to door, fires up his laptop, and types 'hot asses' into his search bar. Big deal, right? The way we see it, for that to disqualify a good man from continuing to serve his country is just un-American."
Greg nodded slowly.
"So you'll help the guy out?" the man asked.
"Yes."
"Good. There's one more thing. We need you to help us find Maya. She didn't understand our goals at all, and now she seems to have flown the coop. Once she hears us out, I have no doubt she'll come around."
He glanced at the candidate's search history.
"I guess she might," Greg replied.
The new Congress took 11 working days to pass the Securing and Enumerating America's Communications and Hypertext Act, which authorized the DHS and NSA to outsource up to 80 percent of intelligence and analysis work to private contractors. Theoretically, the contracts were open to competitive bidding, but within the secure confines of Google's Building 49, there was no question of who would win. If Google had spent $15 billion on a program to catch bad guys at the border, you can bet they would have caught them—governments just aren't equipped to Do Search Right.
The next morning Greg scrutinized himself carefully as he shaved (the security minders didn't like hacker stubble and weren't shy about telling him so), realizing that today was his first day as a de facto intelligence agent for the U.S. government. How bad would it be? Wasn't it better to have Google doing this stuff than some ham-fisted DHS desk jockey?
By the time he parked at the Googleplex, among the hybrid cars and bulging bike racks, he had convinced himself. He was mulling over which organic smoothie to order at the canteen when his key card failed to open the door to Building 49. The red LED flashed dumbly every time he swiped his card. Any other building, and there'd be someone to tailgate on, people trickling in and out all day. But the Googlers in 49 only emerged for meals, and sometimes not even that.
Swipe, swipe, swipe. Suddenly he heard a voice at his side.
"Greg, can I see you, please?"

The rumpled man put an arm around his shoulders, and Greg smelled his citrusy aftershave. It smelled like what his divemaster in Baja had worn when they went out to the bars in the evening. Greg couldn't remember his name. Juan Carlos? Juan Luis?
The man's arm around his shoulders was firm, steering him away from the door, out onto the immaculate lawn, past the herb garden outside the kitchen. "We're giving you a couple of days off," he said.
Greg felt a sudden stab of anxiety. "Why?" Had he done something wrong? Was he going to jail?
"It's Maya." The man turned him around, met his eyes with his bottomless gaze. "She killed herself. In Guatemala. I'm sorry, Greg."
Greg seemed to hurtle away, to a place miles above, a Google Earth view of the Googleplex, where he looked down on himself and the rumpled man as a pair of dots, two pixels, tiny and insignificant. He willed himself to tear at his hair, to drop to his knees and weep.
From a long way away, he heard himself say, "I don't need any time off. I'm okay."
From a long way away, he heard the rumpled man insist.
The argument persisted for a long time, and then the two pixels moved into Building 49, and the door swung shut behind them.
This story is from the October issue of Radar magazine.
Rédigé à 01:24 dans Web/Tech | Lien permanent | Commentaires (0)
(Note from Erwood: This hilarious text has been copied HERE)
Friday, December 14, 2007 2:06 PM codingsanity










I have finally decided to take the plunge. Last night I upgraded my Vista desktop machine to Windows XP, and this afternoon I will be doing the same to my laptop.
Look & Feel
Windows XP has quite a cartoony look and feel compared to the slick look of Aero Glass; this is mostly offset by the lack of strange screen artifacts caused by malfunctioning graphics code. You know, almost like static on the screen. This was a once or twice monthly occurrence on my laptop, and happened on my desktop whenever I logged in, and also whenever I played a 3D game after leaving Vista running for a couple of hours. I also miss the "orphaned windows" I got on Vista, dialog boxes that would not go away, in a sense they became part of the desktop, since you could drag a selection from within them, despite the fact that the Glass would render the selection below them. Such crazy graphics bugs appear to be a thing of the past.
Performance
Well, here there appears to be no contest. Windows XP is both faster and far more responsive. I no longer have the obligatory 1-minute system lock that happens whenever I log onto Vista, instead I can run applications as soon as I can click their icons. Not only that, but the applications start snappily too, rather than all waiting in some "I'm still starting up the OS" queue for 30 seconds or so before all starting at once. In addition, I have noticed that when performing complex tasks such as viewing large images, or updating large spreadsheets, instead of the whole operating system locking down for several seconds, it now just locks down the application I am working on, allowing me to Alt-Tab to another application and work on that. I am thrilled that Microsoft decided to add preemptive multitasking to their operating system, and for this reason alone I would strongly urge you to upgrade to XP. With the amount of multi-core processors around today using a multitasking operating system like XP makes a world of difference.

In addition, numerous tasks that take a long time on Vista have been greatly speeded up. File copies are snappy and responsive, and pressing the Cancel button halfway through actually cancels the copy almost immediately, as opposed to having it lock up, and sometimes lock up the PC. In addition, a lot of work has gone into making deletes far more efficient, it appears that no more does the operating system scan every file to be deleted prior to wiping it, and instead just wipes out the NTFS trees involved, a far quicker operation. On my Vista machine I would often see a dialog box from some of my video codec's pop up when deleting, moving or copying videos. No more, now all that is involved is a byte transfer or NTFS operation.
Automatic Updates has also gone through a performance facelift in that it no longer hogs your bandwidth when you're surfing, a nice touch.
Device Support
XP comes with some impressive device support. In fact, every peripheral I've collected over the years works perfectly with it. Many have the device drivers preinstalled on XP, making their installation a snap, but for the rest it was easy to find device drivers on the Web. In addition I found the drivers quick and reliable, a far cry from the buggy, slow and sparse driver support in Vista. I'm glad to see that with their new flagship OS, Windows XP, Microsoft have finally learnt from the mistakes they made with the Vista launch. In addition, support for mobile devices seems to be significantly improved.
I've also found that XP seems much lighter on the hardware than Vista, when it's inactive the hard drive very rarely spins up, a major advantage for me, since I often sleep near my laptop. No longer do I have to try and ignore the continual hard drive drone, but can now sleep soundly just like my computer. I never did figure out exactly what Vista was doing with my hard drive the whole time, but I'm sure it degraded its lifespan with all that spinning.
Reliability
All I can say is "wow!" You can see that a lot of work has gone into making XP more reliable than its predecessor. The random program crashes, and hangs appear to be a thing of the past.
Internet Explorer 7 is much more reliable on XP as well, and has so far not crashed once whilst viewing GMail, when it used to do this several times a day. In addition, I can now actually close the thing down normally every time, instead of sometimes having to kill the process. Error collection seems to be far better as well. Instead of a dialog taking a minute or two to collect the information it needs, the dialog comes up and is ready to send error data almost immediately. I am sad to see the back of the Solutions tool though, it may have hardly ever delivered any valid solutions, especially for the standard random crashes, but at least you knew that something under your control was tracking that information. Please, Microsoft bring it back.
Speaking of which, I notice that the Reliability Report is also gone, again a sore loss, I really enjoyed charting the downward spiral of my Vista reliability, there were those occasional humps that got you all excited, and then the graph would continue its steady sojourn downwards. Of course, the fact that it only appeared to pay attention to a tiny fraction of the actual problems was a bit of an issue, but I'm sure they could have resolved that for the XP release. Ah well.
I also am pleased to note that Ctrl-Alt-Del does actually have an effect nowadays. Many times in Vista, I wished that they would make this more reliable so I could kill off the inevitable hanging Windows Explorer process (as a matter of fact, this is the situation I find myself in right now), in XP it actually does something as opposed to being part of the usual Vista eternal hang. Speaking of which, please excuse me for a few minutes, Windows Explorer has now been 100% hung for 5 minutes, despite my asking Vista to restart it, and despite me pushing Ctrl-Alt-Del several times over those 5 minutes. So I'm going to have to hard-reset my laptop. This process, by the way, is also something that amazingly seems to almost never be required in the clean and sparkling new XP.
Right, I'm back, thanks for being patient. I mentioned how much quicker you could start using programs from a boot in XP; I must admit that, appealing though that feature is, you won't actually find it that useful. XP almost never appears to require a reboot, so you hardly ever take advantage of a wonderful improvement like that, which otherwise would save you at least 15-20 minutes a day.
Gaming
This is another area where Microsoft has really excelled in Windows XP. Games are significantly more responsive, get much higher frame rates, and are far more reliable than in Vista. If you're a gamer, the upgrade to XP is mandatory. Whilst there are a few games that won't work as well in XP than in Vista, you'll find that on the whole XP supports almost all the games you'd want to play. In addition, it's vastly increased reliability means you'll spend much more time killing things than restarting, a welcome change I can assure you. You'll also find that non-X-Fi soundcards with EAX are much improved by their support in XP, which can really add a bit of excitement to your gaming experience.
Multimedia
Multimedia support on XP is vastly better than on Vista. Whilst content-creators had insisted on all sorts of intrusive features in Vista that made the multimedia experience a living hell for Microsoft users, thankfully with XP Microsoft were able to insist that their customers' needs came ahead of the content creators outdated business model. It's nice to see a corporation like Microsoft stand up to the cyber bullies at the MPAA and refuse to assume that its loyal customers are criminals. In any case, the DRM built into Vista was broken shortly after its release anyway.
Conclusion
To be honest there is only one conclusion to be made; Microsoft has really outdone themselves in delivering a brand new operating system that really excels in all the areas where Vista was sub-optimal. From my testing, discussions with friends and colleagues, and a review of the material out there on the web there seems to be no doubt whatsoever that that upgrade to XP is well worth the money. Microsoft can really pat themselves on the back for a job well done, delivering an operating system which is much faster and far more reliable than its predecessor. Anyone who thinks there are problems in the Microsoft Windows team need only point to this fantastic release and scoff loudly.
Well done Microsoft!
Rédigé à 01:01 dans Web/Tech | Lien permanent | Commentaires (0)
"October 2006 In the Q & A period after a recent talk, someone asked what made startups fail. After standing there gaping for a few seconds I realized this was kind of a trick question. It's equivalent to asking how to make a startup succeed—if you avoid every cause of failure, you succeed—and that's too big a question to answer on the fly.Afterwards I realized it could be helpful to look at the problem from this direction. If you have a list of all the things you shouldn't do, you can turn that into a recipe for succeeding just by negating. And this form of list may be more useful in practice. It's easier to catch yourself doing something you shouldn't than always to remember to do something you should. [1] In a sense there's just one mistake that kills startups: not making something users want. If you make something users want, you'll probably be fine, whatever else you do or don't do. And if you don't make something users want, then you're dead, whatever else you do or don't do. So really this is a list of 18 things that cause startups not to make something users want. Nearly all failure funnels through that. 1. Single Founder Have you ever noticed how few successful startups were founded by just one person? Even companies you think of as having one founder, like Oracle, usually turn out to have more. It seems unlikely this is a coincidence. What's wrong with having one founder? To start with, it's a vote of no confidence. It probably means the founder couldn't talk any of his friends into starting the company with him. That's pretty alarming, because his friends are the ones who know him best. But even if the founder's friends were all wrong and the company is a good bet, he's still at a disadvantage. Starting a startup is too hard for one person. Even if you could do all the work yourself, you need colleagues to brainstorm with, to talk you out of stupid decisions, and to cheer you up when things go wrong. The last one might be the most important. The low points in a startup are so low that few could bear them alone. When you have multiple founders, esprit de corps binds them together in a way that seems to violate conservation laws. Each thinks "I can't let my friends down." This is one of the most powerful forces in human nature, and it's missing when there's just one founder. 2. Bad Location Startups prosper in some places and not others. Silicon Valley dominates, then Boston, then Seattle, Austin, Denver, and New York. After that there's not much. Even in New York the number of startups per capita is probably a 20th of what it is in Silicon Valley. In towns like Houston and Chicago and Detroit it's too small to measure. Why is the falloff so sharp? Probably for the same reason it is in other industries. What's the sixth largest fashion center in the US? The sixth largest center for oil, or finance, or publishing? Whatever they are they're probably so far from the top that it would be misleading even to call them centers. It's an interesting question why cities become startup hubs, but the reason startups prosper in them is probably the same as it is for any industry: that's where the experts are. Standards are higher; people are more sympathetic to what you're doing; the kind of people you want to hire want to live there; supporting industries are there; the people you run into in chance meetings are in the same business. Who knows exactly how these factors combine to boost startups in Silicon Valley and squish them in Detroit, but it's clear they do from the number of startups per capita in each. 3. Marginal Niche Most of the groups that apply to Y Combinator suffer from a common problem: choosing a small, obscure niche in the hope of avoiding competition. If you watch little kids playing sports, you notice that below a certain age they're afraid of the ball. When the ball comes near them their instinct is to avoid it. I didn't make a lot of catches as an eight year old outfielder, because whenever a fly ball came my way, I used to close my eyes and hold my glove up more for protection than in the hope of catching it. Choosing a marginal project is the startup equivalent of my eight year old strategy for dealing with fly balls. If you make anything good, you're going to have competitors, so you may as well face that. You can only avoid competition by avoiding good ideas. I think this shrinking from big problems is mostly unconscious. It's not that people think of grand ideas but decide to pursue smaller ones because they seem safer. Your unconscious won't even let you think of grand ideas. So the solution may be to think about ideas without involving yourself. What would be a great idea for someone else to do as a startup? 4. Derivative Idea Many of the applications we get are imitations of some existing company. That's one source of ideas, but not the best. If you look at the origins of successful startups, few were started in imitation of some other startup. Where did they get their ideas? Usually from some specific, unsolved problem the founders identified. Our startup made software for making online stores. When we started it, there wasn't any; the few sites you could order from were hand-made at great expense by web consultants. We knew that if online shopping ever took off, these sites would have to be generated by software, so we wrote some. Pretty straightforward. It seems like the best problems to solve are ones that affect you personally. Apple happened because Steve Wozniak wanted a computer, Google because Larry and Sergey couldn't find stuff online, Hotmail because Sabeer Bhatia and Jack Smith couldn't exchange email at work. So instead of copying the Facebook, with some variation that the Facebook rightly ignored, look for ideas from the other direction. Instead of starting from companies and working back to the problems they solved, look for problems and imagine the company that might solve them. [2] What do people complain about? What do you wish there was? 5. Obstinacy In some fields the way to succeed is to have a vision of what you want to achieve, and to hold true to it no matter what setbacks you encounter. Starting startups is not one of them. The stick-to-your-vision approach works for something like winning an Olympic gold medal, where the problem is well-defined. Startups are more like science, where you need to follow the trail wherever it leads. So don't get too attached to your original plan, because it's probably wrong. Most successful startups end up doing something different than they originally intended—often so different that it doesn't even seem like the same company. You have to be prepared to see the better idea when it arrives. And the hardest part of that is often discarding your old idea. But openness to new ideas has to be tuned just right. Switching to a new idea every week will be equally fatal. Is there some kind of external test you can use? One is to ask whether the ideas represent some kind of progression. If in each new idea you're able to re-use most of what you built for the previous ones, then you're probably in a process that converges. Whereas if you keep restarting from scratch, that's a bad sign. Fortunately there's someone you can ask for advice: your users. If you're thinking about turning in some new direction and your users seem excited about it, it's probably a good bet. 6. Hiring Bad Programmers I forgot to include this in the early versions of the list, because nearly all the founders I know are programmers. This is not a serious problem for them. They might accidentally hire someone bad, but it's not going to kill the company. In a pinch they can do whatever's required themselves. But when I think about what killed most of the startups in the e-commerce business back in the 90s, it was bad programmers. A lot of those companies were started by business guys who thought the way startups worked was that you had some clever idea and then hired programmers to implement it. That's actually much harder than it sounds—almost impossibly hard in fact—because business guys can't tell which are the good programmers. They don't even get a shot at the best ones, because no one really good wants a job implementing the vision of a business guy. In practice what happens is that the business guys choose people they think are good programmers (it says here on his resume that he's a Microsoft Certified Developer) but who aren't. Then they're mystified to find that their startup lumbers along like a World War II bomber while their competitors scream past like jet fighters. This kind of startup is in the same position as a big company, but without the advantages. So how do you pick good programmers if you're not a programmer? I don't think there's an answer. I was about to say you'd have to find a good programmer to help you hire people. But if you can't recognize good programmers, how would you even do that? 7. Choosing the Wrong Platform A related problem (since it tends to be done by bad programmers) is choosing the wrong platform. For example, I think a lot of startups during the Bubble killed themselves by deciding to build server-based applications on Windows. Hotmail was still running on FreeBSD for years after Microsoft bought it, presumably because Windows couldn't handle the load. If Hotmail's founders had chosen to use Windows, they would have been swamped. PayPal only just dodged this bullet. After they merged with X.com, the new CEO wanted to switch to Windows—even after PayPal cofounder Max Levchin showed that their software scaled only 1% as well on Windows as Unix. Fortunately for PayPal they switched CEOs instead. Platform is a vague word. It could mean an operating system, or a programming language, or a "framework" built on top of a programming language. It implies something that both supports and limits, like the foundation of a house. The scary thing about platforms is that there are always some that seem to outsiders to be fine, responsible choices and yet, like Windows in the 90s, will destroy you if you choose them. Java applets were probably the most spectacular example. This was supposed to be the new way of delivering applications. Presumably it killed just about 100% of the startups who believed that. How do you pick the right platforms? The usual way is to hire good programmers and let them choose. But there is a trick you could use if you're not a programmer: visit a top computer science department and see what they use in research projects. 8. Slowness in Launching Companies of all sizes have a hard time getting software done. It's intrinsic to the medium; software is always 85% done. It takes an effort of will to push through this and get something released to users. [3] Startups make all kinds of excuses for delaying their launch. Most are equivalent to the ones people use for procrastinating in everyday life. There's something that needs to happen first. Maybe. But if the software were 100% finished and ready to launch at the push of a button, would they still be waiting? One reason to launch quickly is that it forces you to actually finish some quantum of work. Nothing is truly finished till it's released; you can see that from the rush of work that's always involved in releasing anything, no matter how finished you thought it was. The other reason you need to launch is that it's only by bouncing your idea off users that you fully understand it. Several distinct problems manifest themselves as delays in launching: working too slowly; not truly understanding the problem; fear of having to deal with users; fear of being judged; working on too many different things; excessive perfectionism. Fortunately you can combat all of them by the simple expedient of forcing yourself to launch something fairly quickly. 9. Launching Too Early Launching too slowly has probably killed a hundred times more startups than launching too fast, but it is possible to launch too fast. The danger here is that you ruin your reputation. You launch something, the early adopters try it out, and if it's no good they may never come back. So what's the minimum you need to launch? We suggest startups think about what they plan to do, identify a core that's both (a) useful on its own and (b) something that can be incrementally expanded into the whole project, and then get that done as soon as possible. This is the same approach I (and many other programmers) use for writing software. Think about the overall goal, then start by writing the smallest subset of it that does anything useful. If it's a subset, you'll have to write it anyway, so in the worst case you won't be wasting your time. But more likely you'll find that implementing a working subset is both good for morale and helps you see more clearly what the rest should do. The early adopters you need to impress are fairly tolerant. They don't expect a newly launched product to do everything; it just has to do something. 10. Having No Specific User in Mind You can't build things users like without understanding them. I mentioned earlier that the most successful startups seem to have begun by trying to solve a problem their founders had. Perhaps there's a rule here: perhaps you create wealth in proportion to how well you understand the problem you're solving, and the problems you understand best are your own. [4] That's just a theory. What's not a theory is the converse: if you're trying to solve problems you don't understand, you're hosed. And yet a surprising number of founders seem willing to assume that someone, they're not sure exactly who, will want what they're building. Do the founders want it? No, they're not the target market. Who is? Teenagers. People interested in local events (that one is a perennial tarpit). Or "business" users. What business users? Gas stations? Movie studios? Defense contractors? You can of course build something for users other than yourself. We did. But you should realize you're stepping into dangerous territory. You're flying on instruments, in effect, so you should (a) consciously shift gears, instead of assuming you can rely on your intuitions as you ordinarily would, and (b) look at the instruments. In this case the instruments are the users. When designing for other people you have to be empirical. You can no longer guess what will work; you have to find users and measure their responses. So if you're going to make something for teenagers or "business" users or some other group that doesn't include you, you have to be able to talk some specific ones into using what you're making. If you can't, you're on the wrong track. 11. Raising Too Little Money Most successful startups take funding at some point. Like having more than one founder, it seems a good bet statistically. How much should you take, though? Startup funding is measured in time. Every startup that isn't profitable (meaning nearly all of them, initially) has a certain amount of time left before the money runs out and they have to stop. This is sometimes referred to as runway, as in "How much runway do you have left?" It's a good metaphor because it reminds you that when the money runs out you're going to be airborne or dead. Too little money means not enough to get airborne. What airborne means depends on the situation. Usually you have to advance to a visibly higher level: if all you have is an idea, a working prototype; if you have a prototype, launching; if you're launched, significant growth. It depends on investors, because until you're profitable that's who you have to convince. So if you take money from investors, you have to take enough to get to the next step, whatever that is. [5] Fortunately you have some control over both how much you spend and what the next step is. We advise startups to set both low, initially: spend practically nothing, and make your initial goal simply to build a solid prototype. This gives you maximum flexibility. 12. Spending Too Much It's hard to distinguish spending too much from raising too little. If you run out of money, you could say either was the cause. The only way to decide which to call it is by comparison with other startups. If you raised five million and ran out of money, you probably spent too much. Burning through too much money is not as common as it used to be. Founders seem to have learned that lesson. Plus it keeps getting cheaper to start a startup. So as of this writing few startups spend too much. None of the ones we've funded have. (And not just because we make small investments; many have gone on to raise further rounds.) The classic way to burn through cash is by hiring a lot of people. This bites you twice: in addition to increasing your costs, it slows you down—so money that's getting consumed faster has to last longer. Most hackers understand why that happens; Fred Brooks explained it in The Mythical Man-Month. We have three general suggestions about hiring: (a) don't do it if you can avoid it, (b) pay people with equity rather than salary, not just to save money, but because you want the kind of people who are committed enough to prefer that, and (c) only hire people who are either going to write code or go out and get users, because those are the only things you need at first. 13. Raising Too Much Money It's obvious how too little money could kill you, but is there such a thing as having too much? Yes and no. The problem is not so much the money itself as what comes with it. As one VC who spoke at Y Combinator said, "Once you take several million dollars of my money, the clock is ticking." If VCs fund you, they're not going to let you just put the money in the bank and keep operating as two guys living on ramen. They want that money to go to work. [6] At the very least you'll move into proper office space and hire more people. That will change the atmosphere, and not entirely for the better. Now most of your people will be employees rather than founders. They won't be as committed; they'll need to be told what to do; they'll start to engage in office politics. When you raise a lot of money, your company moves to the suburbs and has kids. Perhaps more dangerously, once you take a lot of money it gets harder to change direction. Suppose your initial plan was to sell something to companies. After taking VC money you hire a sales force to do that. What happens now if you realize you should be making this for consumers instead of businesses? That's a completely different kind of selling. What happens, in practice, is that you don't realize that. The more people you have, the more you stay pointed in the same direction. Another drawback of large investments is the time they take. The time required to raise money grows with the amount. [7] When the amount rises into the millions, investors get very cautious. VCs never quite say yes or no; they just engage you in an apparently endless conversation. Raising VC scale investments is thus a huge time sink—more work, probably, than the startup itself. And you don't want to be spending all your time talking to investors while your competitors are spending theirs building things. We advise founders who go on to seek VC money to take the first reasonable deal they get. If you get an offer from a reputable firm at a reasonable valuation with no unusually onerous terms, just take it and get on with building the company. [8] Who cares if you could get a 30% better deal elsewhere? Economically, startups are an all-or-nothing game. Bargain-hunting among investors is a waste of time. 14. Poor Investor Management As a founder, you have to manage your investors. You shouldn't ignore them, because they may have useful insights. But neither should you let them run the company. That's supposed to be your job. If investors had sufficient vision to run the companies they fund, why didn't they start them? Pissing off investors by ignoring them is probably less dangerous than caving in to them. In our startup, we erred on the ignoring side. A lot of our energy got drained away in disputes with investors instead of going into the product. But this was less costly than giving in, which would probably have destroyed the company. If the founders know what they're doing, it's better to have half their attention focused on the product than the full attention of investors who don't. How hard you have to work on managing investors usually depends on how much money you've taken. When you raise VC-scale money, the investors get a great deal of control. If they have a board majority, they're literally your bosses. In the more common case, where founders and investors are equally represented and the deciding vote is cast by neutral outside directors, all the investors have to do is convince the outside directors and they control the company. If things go well, this shouldn't matter. So long as you seem to be advancing rapidly, most investors will leave you alone. But things don't always go smoothly in startups. Investors have made trouble even for the most successful companies. One of the most famous examples is Apple, whose board made a nearly fatal blunder in firing Steve Jobs. Apparently even Google got a lot of grief from their investors early on. 15. Sacrificing Users to (Supposed) Profit When I said at the beginning that if you make something users want, you'll be fine, you may have noticed I didn't mention anything about having the right business model. That's not because making money is unimportant. I'm not suggesting that founders start companies with no chance of making money in the hope of unloading them before they tank. The reason we tell founders not to worry about the business model initially is that making something people want is so much harder. I don't know why it's so hard to make something people want. It seems like it should be straightforward. But you can tell it must be hard by how few startups do it. Because making something people want is so much harder than making money from it, you should leave business models for later, just as you'd leave some trivial but messy feature for version 2. In version 1, solve the core problem. And the core problem in a startup is how to create wealth (= how much people want something x the number who want it), not how to convert that wealth into money. The companies that win are the ones that put users first. Google, for example. They made search work, then worried about how to make money from it. And yet some startup founders still think it's irresponsible not to focus on the business model from the beginning. They're often encouraged in this by investors whose experience comes from less malleable industries. It is irresponsible not to think about business models. It's just ten times more irresponsible not to think about the product. 16. Not Wanting to Get Your Hands Dirty Nearly all programmers would rather spend their time writing code and have someone else handle the messy business of extracting money from it. And not just the lazy ones. Larry and Sergey apparently felt this way too at first. After developing their new search algorithm, the first thing they tried was to get some other company to buy it. Start a company? Yech. Most hackers would rather just have ideas. But as Larry and Sergey found, there's not much of a market for ideas. No one trusts an idea till you embody it in a product and use that to grow a user base. Then they'll pay big time. Maybe this will change, but I doubt it will change much. There's nothing like users for convincing acquirers. It's not just that the risk is decreased. The acquirers are human, and they have a hard time paying a bunch of young guys millions of dollars just for being clever. When the idea is embodied in a company with a lot of users, they can tell themselves they're buying the users rather than the cleverness, and this is easier for them to swallow. [9] If you're going to attract users, you'll probably have to get up from your computer and go find some. It's unpleasant work, but if you can make yourself do it you have a much greater chance of succeeding. In the first batch of startups we funded, in the summer of 2005, most of the founders spent all their time building their applications. But there was one who was away half the time talking to executives at cell phone companies, trying to arrange deals. Can you imagine anything more painful for a hacker? [10] But it paid off, because this startup seems the most successful of that group by an order of magnitude. If you want to start a startup, you have to face the fact that you can't just hack. At least one hacker will have to spend some of the time doing business stuff. 17. Fights Between Founders Fights between founders are surprisingly common. About 20% of the startups we've funded have had a founder leave. It happens so often that we've reversed our attitude to vesting. We still don't require it, but now we advise founders to vest so there will be an orderly way for people to quit. A founder leaving doesn't necessarily kill a startup, though. Plenty of successful startups have had that happen. [11] Fortunately it's usually the least committed founder who leaves. If there are three founders and one who was lukewarm leaves, big deal. If you have two and one leaves, or a guy with critical technical skills leaves, that's more of a problem. But even that is survivable. Blogger got down to one person, and they bounced back. Most of the disputes I've seen between founders could have been avoided if they'd been more careful about who they started a company with. Most disputes are not due to the situation but the people. Which means they're inevitable. And most founders who've been burned by such disputes probably had misgivings, which they suppressed, when they started the company. Don't suppress misgivings. It's much easier to fix problems before the company is started than after. So don't include your housemate in your startup because he'd feel left out otherwise. Don't start a company with someone you dislike because they have some skill you need and you worry you won't find anyone else. The people are the most important ingredient in a startup, so don't compromise there. 18. A Half-Hearted Effort The failed startups you hear most about are the spectactular flameouts. Those are actually the elite of failures. The most common type is not the one that makes spectacular mistakes, but the one that doesn't do much of anything—the one we never even hear about, because it was some project a couple guys started on the side while working on their day jobs, but which never got anywhere and was gradually abandoned. Statistically, if you want to avoid failure, it would seem like the most important thing is to quit your day job. Most founders of failed startups don't quit their day jobs, and most founders of successful ones do. If startup failure were a disease, the CDC would be issuing bulletins warning people to avoid day jobs. Does that mean you should quit your day job? Not necessarily. I'm guessing here, but I'd guess that many of these would-be founders may not have the kind of determination it takes to start a company, and that in the back of their minds, they know it. The reason they don't invest more time in their startup is that they know it's a bad investment. [12] I'd also guess there's some band of people who could have succeeded if they'd taken the leap and done it full-time, but didn't. I have no idea how wide this band is, but if the winner/borderline/hopeless progression has the sort of distribution you'd expect, the number of people who could have made it, if they'd quit their day job, is probably an order of magnitude larger than the number who do make it. [13] If that's true, most startups that could succeed fail because the founders don't devote their whole efforts to them. That certainly accords with what I see out in the world. Most startups fail because they don't make something people want, and the reason most don't is that they don't try hard enough. In other words, starting startups is just like everything else. The biggest mistake you can make is not to try hard enough. To the extent there's a secret to success, it's not to be in denial about that. Notes [1] This is not a complete list of the causes of failure, just those you can control. There are also several you can't, notably ineptitude and bad luck. [2] Ironically, one variant of the Facebook that might work is a facebook exclusively for college students. [3] Steve Jobs tried to motivate people by saying "Real artists ship." This is a fine sentence, but unfortunately not true. Many famous works of art are unfinished. It's true in fields that have hard deadlines, like architecture and filmmaking, but even there people tend to be tweaking stuff till it's yanked out of their hands. [4] There's probably also a second factor: startup founders tend to be at the leading edge of technology, so problems they face are probably especially valuable. [5] You should take more than you think you'll need, maybe 50% to 100% more, because software takes longer to write and deals longer to close than you expect. [6] Since people sometimes call us VCs, I should add that we're not. VCs invest large amounts of other people's money. We invest small amounts of our own, like angel investors. [7] Not linearly of course, or it would take forever to raise five million dollars. In practice it just feels like it takes forever. Though if you include the cases where VCs don't invest, it would literally take forever in the median case. And maybe we should, because the danger of chasing large investments is not just that they take a long time. That's the best case. The real danger is that you'll expend a lot of time and get nothing. [8] Some VCs will offer you an artificially low valuation to see if you have the balls to ask for more. It's lame that VCs play such games, but some do. If you're dealing with one of those you should push back on the valuation a bit. [9] Suppose YouTube's founders had gone to Google in 2005 and told them "Google Video is badly designed. Give us $10 million and we'll tell you all the mistakes you made." They would have gotten the royal raspberry. Eighteen months later Google paid $1.6 billion for the same lesson, partly because they could then tell themselves that they were buying a phenomenon, or a community, or some vague thing like that. I don't mean to be hard on Google. They did better than their competitors, who may have now missed the video boat entirely. [10] Yes, actually: dealing with the government. But phone companies are up there. [11] Many more than most people realize, because companies don't advertise this. Did you know Apple originally had three founders? [12] I'm not dissing these people. I don't have the determination myself. I've twice come close to starting startups since Viaweb, and both times I bailed because I realized that without the spur of poverty I just wasn't willing to endure the stress of a startup. [13] So how do you know whether you're in the category of people who should quit their day job, or the presumably larger one who shouldn't? I got to the point of saying that this was hard to judge for yourself and that you should seek outside advice, before realizing that that's what we do. We think of ourselves as investors, but viewed from the other direction Y Combinator is a service for advising people whether or not to quit their day job. We could be mistaken, and no doubt often are, but we do at least bet money on our conclusions. Thanks to Sam Altman, Jessica Livingston, Greg McAdoo, and Robert Morris for reading drafts of this."
NOTE (from ERWOOD): Original is HERE |
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